Hi, I'm Simon
It started with my dad sitting me down in front of Battlefield 1942. After that I played everything I could get my hands on: Minecraft, Garry's Mod, RimWorld, Counter-Strike. Somewhere along the way I stopped just playing them and started wondering how they actually worked.
In middle school I went looking for answers online. Brackeys' tutorials got me into Unity, and pretty soon I was making my own little things and doing game jams.
That turned into studying the Game Development track at Digital Arts & Entertainment (DAE) in Kortrijk, Belgium.
These days I'm a technical game designer at Crytek, working on Hunt: Showdown 1896.
Elsewhere: github · linkedin · itch.io · email: simon.verrelst [at] proton.me