Simon Verrelst

technical game designer

now
Technical Designer at Crytek, on Hunt: Showdown 1896 (since 2022)
does
Designs and builds games from idea to release.
before
Game Developer at MoonMonster Studios (VR, 2021)
studied
B.Sc. Digital Arts & Entertainment, Game Development, Howest Kortrijk
works in
CryEngine, Unreal, Unity, Godot · C++, C#, visual scripting
⤓ DOWNLOAD RESUME (PDF)

email me simonverrelst.com john i require lasagna github linkedin itch.io

previous work

experience

  1. [2023 – now] Technical Designer Crytek Own gameplay features on Hunt: Showdown from idea to release; weapons and equipment in C++ and in-house scripting; rebuilt core gameplay systems.
  2. [2022 – 2023] Junior Technical Designer Crytek Gameplay features, weapons and equipment; scripting and C++; content for live events and seasonal updates.
  3. [2021] Game Developer MoonMonster Studios Gameplay systems and tech art for the VR game Space Control; VR mechanics and an interaction framework.
  4. [2021] B.Sc. Digital Arts & Entertainment Howest, Kortrijk Game Development track.

contact

  1. [email] simon.verrelst [at] proton.me
  2. [resume] simon-verrelst-resume.pdf
  3. [github] github.com/simonvdev
  4. [linkedin] linkedin.com/in/simon-verrelst-880642173/
  5. [itch.io] simonv.itch.io/
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