./home.sh
whoami
SIMON VERRELST
technical game designer @ crytek :: hunt: showdown 1896 :: belgium
in a hurry? → the quick, no-fun version (work, cv, contact)
cat welcome.txt
hi. i design and build gameplay: weapons, systems, events and the tools behind them, currently for Hunt: Showdown 1896 at Crytek. before that i made VR games at MoonMonster and studied game development at Digital Arts & Entertainment in Kortrijk.
this is my computer. the folders on the left open. you can drag them around. nothing will break (probably).
ls projects/
Volume in drive Z is ZOS
Directory of Z:\PROJECTS
- HUNT-S~1 <WORK> 2022-now Hunt: Showdown 1896
- REPLIC~1 <DIR> 2021 Replicated Gameplay Ability System
- GRADWORK <DIR> 2021 Gradwork
- HIVEMIND <DIR> 2020 HIVEMIND
- ZONE-07 <DIR> 2019 Zone 07
5 dir(s) :: hover = preview :: click = open
Hunt: Showdown 1896 2022-now
Technical Designer @ Crytek :: What I worked on in Hunt: Showdown, update by update, from 1.9 (Serpent Moon) to 2.6 (Post Malone's Murder Circus Encore): new features, weapons, and a lot of rebuilding old systems.
head cv.pdf
- AUG 2023 - NOW technical designer // crytek, hunt: showdown
- APR 2022 - 2023 junior technical designer // crytek, hunt: showdown
- FEB 2021 - SEP game developer // moonmonster studios, vr
- 2021 b.sc. digital arts & entertainment, game development // howest, kortrijk
c++ / c# / cryengine / unreal / unity / visual scripting / vr / perforce / git ... -- more (CV.PDF) --
ls thoughts/
- ls: thoughts/: empty (the first one is still being written)
./contact.sh
- MAIL simon.verrelst [at] proton.me
- GITHUB github.com/simonvdev
- LINKEDIN linkedin.com/in/simon-verrelst-880642173/
- ITCH.IO simonv.itch.io/
home.sh: done. exit 0
simonverrelst.com/