← simon verrelst · technical game designer
JOHN I REQUIRE LASAGNA

© 2000-2026 simon verrelst ·

Z:\HOME.SH

x

./home.sh

whoami

SIMON VERRELST

technical game designer @ crytek :: hunt: showdown 1896 :: belgium

in a hurry? → the quick, no-fun version (work, cv, contact)

cat welcome.txt

hi. i design and build gameplay: weapons, systems, events and the tools behind them, currently for Hunt: Showdown 1896 at Crytek. before that i made VR games at MoonMonster and studied game development at Digital Arts & Entertainment in Kortrijk.

this is my computer. the folders on the left open. you can drag them around. nothing will break (probably).

ls projects/

Technical Designer @ Crytek :: What I worked on in Hunt: Showdown, update by update, from 1.9 (Serpent Moon) to 2.6 (Post Malone's Murder Circus Encore): new features, weapons, and a lot of rebuilding old systems.

head cv.pdf

  • AUG 2023 - NOW technical designer // crytek, hunt: showdown
  • APR 2022 - 2023 junior technical designer // crytek, hunt: showdown
  • FEB 2021 - SEP game developer // moonmonster studios, vr
  • 2021 b.sc. digital arts & entertainment, game development // howest, kortrijk

c++ / c# / cryengine / unreal / unity / visual scripting / vr / perforce / git ... -- more (CV.PDF) --

ls thoughts/

  • ls: thoughts/: empty (the first one is still being written)

./contact.sh

email me simonverrelst.com github linkedin itch.io

home.sh: done. exit 0

simonverrelst.com/