LAST UPDATE
JANUARY 2024
PROFILE
CONTACT
EXPERIENCE
SKILLS & KNOWLEDGE
I graduated from Digital Arts & Entertainment in game development back in 2021, Since then I have been fortunate to immerse myself in the captivating world of game design and technical implementation. I first spent a bit of my time at Moon Monster studios where I worked on their upcoming game Space Control.
Afterwards I was able to further develop my skills as a designer while working on Hunt: Showdown at Crytek. While working on Hunt I’ve come to learn what its like to develop and design on a live game. During Hunt’s development I’ve also had the pleasure to own multiple larger gameplay features as a design owner.
I am always up for a good challenge and naturally curious to new technology and captivating game design.
● E-mail: [email protected]
● LinkedIn: linkedin.com/in/simon-verrelst-880642173
● Portfolio: simonverrelst.com
● Phone: +32 (0) 473 41 68 44
Technical Designer @ Crytek (August 2023 - Present)
Feature ownership on an evolving live product
Gameplay Programming using in-house visual scripting tool
Gameplay Programming in C++
Designing and implementing setting accurate weapons and equipment
Implementing features for Live Events
Interviewing & Onboarding New Hires
Junior Technical Designer @ Crytek (April 2022 - August 2023)
Feature ownership on an evolving live product
Designing and implementing setting accurate weapons and equipment
Implementing features for Live Events
Gameplay Scripting in in-house visual scripting tool
Gameplay Programming in C++
Junior Game Developer @ MoonMonster Studios (June 2021 -September 2021)
B2B gameplay programming for VR experiences
B2B technical art
B2B game design for VR experiences
Internship Game Developer @ MoonMonster Studios (February2021 - June 2021)
Gameplay programming
Game design for gameplay features
B2B VR experience
Technical Art (Shaders, Character animation)
Research and development for a VR interaction framework
MAIN
Experienced in game design
Experienced in gameplay programming
Experienced in writing C++, C#, HLSL, Python
Extensively used UE4 (Blueprints & C++), Unity, CRYENGINE and custom engines/frameworks
Experienced developing for VR hardware (Meta Quest, Oculus Rift, HTC Vive and Valve Index)
Experience using API’s (DirectX11, PhysX, SDL2, ImGui)
Worked with Source control (Perforce, Git, PlasticSCM)
SECONDARY
Familiar with the game asset pipeline ( Concept -> Final Art Asset)
3DS Max (skinning, rigging, unwrapping, lowpoly / highpoly modeling workflow)
Blender (unwrapping, lowpoly / highpoly workflow)
Substance Painter (map baking, PBR materials)
Adobe Photoshop
Character Creator 3 Suite
Facial motion capture
UE4 Live link face
Faceware
Experience in setting up DevOps pipeline
Office suite