LAST UPDATE
JANUARY 2024

PROFILE

CONTACT

EXPERIENCE

SKILLS & KNOWLEDGE

I graduated from Digital Arts & Entertainment in game development back in 2021, Since then I have been fortunate to immerse myself in the captivating world of game design and technical implementation. I first spent a bit of my time at Moon Monster studios where I worked on their upcoming game Space Control.

Afterwards I was able to further develop my skills as a designer while working on Hunt: Showdown at Crytek. While working on Hunt I’ve come to learn what its like to develop and design on a live game. During Hunt’s development I’ve also had the pleasure to own multiple larger gameplay features as a design owner.

I am always up for a good challenge and naturally curious to new technology and captivating game design.



  • Technical Designer @ Crytek (August 2023 - Present)

    • Feature ownership on an evolving live product

    • Gameplay Programming using in-house visual scripting tool

    • Gameplay Programming in C++

    • Designing and implementing setting accurate weapons and equipment

    • Implementing features for Live Events

    • Interviewing & Onboarding New Hires

  • Junior Technical Designer @ Crytek (April 2022 - August 2023)

    • Feature ownership on an evolving live product

    • Designing and implementing setting accurate weapons and equipment

    • Implementing features for Live Events

    • Gameplay Scripting in in-house visual scripting tool

    • Gameplay Programming in C++

  • Junior Game Developer @ MoonMonster Studios (June 2021 -September 2021)

    • B2B gameplay programming for VR experiences

    • B2B technical art

    • B2B game design for VR experiences

  • Internship Game Developer @ MoonMonster Studios (February2021 - June 2021)

    • Gameplay programming

    • Game design for gameplay features

    • B2B VR experience

    • Technical Art (Shaders, Character animation)

    • Research and development for a VR interaction framework


MAIN

  • Experienced in game design

  • Experienced in gameplay programming

  • Experienced in writing C++, C#, HLSL, Python

  • Extensively used UE4 (Blueprints & C++), Unity, CRYENGINE and custom engines/frameworks

  • Experienced developing for VR hardware (Meta Quest, Oculus Rift, HTC Vive and Valve Index)

  • Experience using API’s (DirectX11, PhysX, SDL2, ImGui)

  • Worked with Source control (Perforce, Git, PlasticSCM)

SECONDARY

  • Familiar with the game asset pipeline ( Concept -> Final Art Asset)

    • 3DS Max (skinning, rigging, unwrapping, lowpoly / highpoly modeling workflow)

    • Blender (unwrapping, lowpoly / highpoly workflow)

    • Substance Painter (map baking, PBR materials)

    • Adobe Photoshop

    • Character Creator 3 Suite

    • Facial motion capture

      • UE4 Live link face

      • Faceware

  • Experience in setting up DevOps pipeline

  • Office suite