ZONE 07

This environment was a design and decoration assignment to test my skills in unreal engine 4.23. All assets are created by me. This environment heavily relies on a modular asset workflow. The environment was created over the course of three months. I used 3ds Max to create the environment assets and used custom trim textures to texture the meshes.

Flythrough

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Blockout to final result

Asset Creation

To create the props I used 3ds max. To add some more detail to them I created multiple trim textures. The trim textures I then used in the unreal engine material editor to dynamically texture the meshes in unreal engine. Here below you can see all meshes and material variations I used to populate the environment.