Simon Verrelst

Simon Verrelst

I've always been drawn to the games ever since I was young. It all began with my dad introducing me to Battlefield 1942, which sparked my fascination with the FPS genre. As I delved into other games like Minecraft, Garry’s Mod, and Counter Strike, my passion for games only grew stronger.

During high school I couldn't help but wonder how these games were created. Eager to understand game development, I turned to online resources to learn the basics. Through tutorials from creators like Brackeys, I gradually familiarized myself with Unity and even participated in a few game jams. After high school, I pursued game development at Digital Arts & Entertainment, which felt like the right fit.

Following three years of study, I proudly graduated in game development from Digital Arts & Entertainment in Kortrijk, Belgium. This journey led me to my current role as a technical game designer at Crytek to work on Hunt: Showdown.

Simon Verrelst

Hunt: Showdown 1896

This post outlines my contributions across several Hunt: Showdown updates, from 1.9 (Serpent Moon) to 2.2 (Post Malone's Murder Circus). My role involved owning features, implementing gameplay systems, designing weapons,…

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Simon Verrelst

GRADWORK

For my graduation work I made a VR Rehabilitation game. My research was towards people recovering from severe hand injuries and relearning their skills using gamification on consumer VR hardware.

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Simon Verrelst

HIVEMIND

HIVEMIND is a co-operative stealth game seen from a top-down perspective in which players play as aliens invading a highly classified government facility. During gameplay the players characters are linked…

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Simon Verrelst

ZONE 07

This environment was a design and decoration assignment to test my skills in unreal engine 4.23. All assets are created by me. This environment heavily relies on a modular asset…

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