Simon Verrelst

My interest in video games began when I was young, sparked by my father who introduced me to Battlefield 1942. My curiosity about game mechanics and design grew through playing diverse games such as Minecraft, Garry’s Mod, RimWorld and Counter-Strike.

In middle school, I began to wonder how these games were created. I used online resources, including tutorials from creators like Brackeys, to familiarize myself with Unity and even participate in game jams.

This strong foundation led me to pursue formal education at Digital Arts & Entertainment (DAE) in Kortrijk, Belgium.

I am currently working as a technical game designer at Crytek, where I contribute to the development of Hunt: Showdown 1896.

Simon Verrelst

Hunt: Showdown 1896

This outlines my contributions across several Hunt: Showdown updates, from 1.9 (Serpent Moon) to 2.6 (Post Malone's Murder Circus Encore). My role involved owning and designing new gameplay features and…

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Simon Verrelst

GRADWORK

For my graduation project, I developed a VR-based rehabilitation game focused on supporting individuals recovering from severe hand injuries. The research explored how gamification, delivered through consumer-grade VR hardware, could…

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Simon Verrelst

HIVEMIND

HIVEMIND is a co-operative stealth game seen from a top-down perspective in which players play as aliens invading a highly classified government facility. During gameplay the players characters are chained…

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Simon Verrelst

ZONE 07

This environment was a design and decoration assignment to test my skills in unreal engine 4.23. All assets are created by me. This environment heavily relies on a modular asset…

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